![]() Material Parameter Collectionįirst, create a Material Parameter Collection (MPC). To do this with Blueprints, UE4 needs multiple systems in place. To avoid these wasted calls, set the engine to stop rendering them. Scripting Optimizations Disabling Fully Transparent ObjectsĮven fully transparent game objects consume rendering draw calls. In this tutorial, we go over a collection of tools to use within and outside of the engine, as well some best practices for the editor, and scripting to help increase the frame rate and stability of a project. This is part 3 of a tutorial to help developers improve the performance of their games in Unreal Engine* 4 (UE4). The contents of this guide work for version 4.19 of the Unreal Engine.
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